"When a Magician Deceives Himself"
When a Magician Deceives Himself is a VR therapy game adapted from my undergraduate animation of the same title. It invites players to explore their inner worlds through performance, symbolism, and emotional exposure.
Narrative Interaction Design
Personal Project
2025.9
Designed for individuals experiencing emotional instability—such as adolescents, menopausal users, or those with social anxiety—it blends exposure therapy and guided relaxation within safe, shifting spaces.
Here, emotional regulation becomes a form of gameplay, balancing control, vulnerability, and self-reflection.





